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Game engines need to render their scenes in realtime, and as a result they are very limited in the amount of mesh data they can process without slowing down. These tutorials will show you how to create 3D models that look good, but have a low enough polycount to work in the game engine without trouble.

You can also view a list of all the tutorials alphabetically by title & by author.

Don't see the tutorial you want? Why not request a tutorial?


Example Tutorial ListingEdit

The format is as follows:

{{Tutorial List|<Link Text>|<Page Name>|<Short Description>}}

You don't have to create the tutorial page first. Just create the link, save, then click the link to start editing the page.

Example Tutorial

This is an example of how to add a tutorial to the list. Simply edit this section, cut'n'paste the code for this example to the bottom of the list & edit it. When done, click on the link you created to start editing your page. Click on the link in this example to see an example tutorial page that you can cut'n'paste.



Low-poly Modelling TutorialsEdit

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